![]() ![]() Klei Entertainment: Don't Starve, Shank, Oxygen Not IncludedĪs you can see, skeletal animation has quite the pedigree and it goes back to snes days, up until recently the tools to create such art were kept under wraps by the companies just like most engines before things like unity and unreal went open. UbiArt games: Rayman Legends / Origins, Child of Light, Valiant Hearts, Gravity Falls Vanillaware everything: Princess Crown, Muramasa, Dragon's Crown, Odin Sphere, Grim Grimoire, Kumatanchi Some examples of games that use skeletal animation off the top of my head: Skeletal animation is basically where you have separate body parts and attach them to bones, then you use the bones to make animation, despite popular belief, skeletal animation is not limited to looking like cheap flash games, as with everything, it's merely a tool and what matters is who wields it. ![]() Since side view battlers are a thing and you can get some good animation in there using different plugins, I think it would be on some people's interest to learn a bit more about this technique. I will not paste links so you will have to use google. Greetings, I'm new around here and decided I should try to share some of my knowledge about this topic. ![]()
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